Randoom a Michael Friis production

Posts Tagged Interactive art

Webcam face detection in C# using Emgu CV

Some time ago I wrote a post on how to do face detection in C# using OpenCV. I’ve since begun using the Emgu CV wrapper instead of opencvdotnet. Emgu CV is much better, in active development and it even runs on Mono. Two gotchas:

You don’t have to install OpenCV, but instead have to copy the [...]


Server based real-time face detection in Flex

This post will demonstrate the feasability of face detection in web cam feeds grabbed by a flash/flex application. It’s inspired by a prototype of Martin Speelmans, informed by my work with Flash and web cams and my experiments with OpenCV. The basic premise is that a flex application running in a users browser grabs web [...]


Facedectection in C# with less than 50 LoC

I’ve been mucking around with face detection a bit lately. Here’s a short guide to getting face detection running in C# in a short amount of time.
UPDATE: Recommend EmguCV for C# wrapping OpenCV, read the updated guide.
I’ve identified two free computer vision libraries that do face detection:  Torch3vision and OpenCV(I’m sure there are plenty more, [...]


Playing Pong with your shadow

The technical stuff from the Living Room of Map_of_You was exhibited at the afterparty of the it-natten event at ITU. Instead of moving around furniture-icons, you could play Pong with your shadow. I purchased a Logitech Quickcam Pro 9000 for the event, a superb piece of kit. So superb, in fact, that it proved impossible [...]


Michael helps make a Map_of_You

It all started at the annual ITU party of 2007. Named the “Programmer Party” by the members of (Blank)Banquet, this was the last chance to find a programmer before the Junge Hunde 2007 festival and a strong snatch team was sent. I was there, of course, and happily drunk (of course) and without many protestations, [...]